Magic — a planet-scale renderer, built and logged in the open
Magic is a Vulkan renderer that flies from orbit down to the ground on measured Earth terrain — one camera, one world, no seam between the disc of the planet and standing on a ridge at 1.7 m. This devlog tracks the build: what changed, what broke, and why.
Latest entries
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Atmosphere: Air Between the Camera and Everything
Every pixel in Magic is seen through air, from a full-disc limb to a hazy coast at eye height. The atmosphere is one participating medium — Rayleigh, ozone,...
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Terrain: One Mesh from Orbit to Contact
The terrain requirement is one sentence: fly from orbit to walking height with gradual, pop-free refinement. Mountains keep their shape while distant, approaching reveals ridges and gullies continuously,...
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The Technical Foundation
Magic renders the Earth from any height. Full disc at 15,000 km, a ridge at eye height, and every altitude between, with one camera, one world model and...
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First Light
“First light” is what you call the first real image out of a new instrument — the moment a telescope or a camera stops being a pile of...